The Let's Play Archive

Battletech

by PoptartsNinja

Part 472: Sludge Factory - Turn 16

Sludge Factory: Tactical Update 16

Sato Tsubaki rocked forward in her command couch, as though grinding her Panther’s foot pedals into the floor might coax a little extra speed out of the sluggish machine. She couldn’t fault the refitted design for much: the upgrade had been like a dream unto itself, increasing the Panther’s range and eliminating its heat problems at the same time. She’d felt practically invincible when she’d first piloted it. After facing the Clans for the first time, she now felt like a slug. The Panther just couldn’t get where it needed to be quickly enough.

The young officer hissed in displeasure: if it wasn’t the machine it was her own inexperience. She was torn between her duty to defend the field hospital and the need to focus on the battle at hand. The Challenger exploded in a flash, the massive assault tank would’ve been a match for at least two or three Panthers and it was just gone in the blink of an eye. As the ranking officer on the field, that crew’s deaths were on her hands. It didn’t matter that it was a mostly Davion crew, they were fighting the same enemy for the same reasons.

Her Panther came around, PPC raised threateningly just as the enemy Assault tank rolled back out of sight. The crew was skilled and quick to respond, they’d simply reversed their massive machine up the hillside and put a small rock formation and the bulk of the burning challenger between themselves and any other attackers.

“Shinde kudasai,” she breathed, too quietly for her helmet microphones to broadcast. The Clan tank crew had bought themselves a reprieve, nothing more. She wouldn’t let her friends and allies go unavenged.








Movement Phase
Wasp
- Jumps with actuator damage, must pass a piloting roll or fall (5 base + 1 actuator damage = 6): rolled 5, fails!
- - Wasp falls in hex 2620
- - - Suffers 2 damage in the fall to Right Leg (2/4 structure remaining)! Crit!

Drillson
- Must pass a sideslip test in hex 3014 (5 base - 1 distance traveled = 4): rolled 5, succeeds!
- Must pass a sideslip test in hex 3014 (5 base - 1 distance traveled = 4): rolled 3, fails!
- - Margin of Failure 1, sideslips into hex 2913!
- Must pass a sideslip test in hex 2913 (5 base - 1 distance traveled = 4): rolled 9, succeeds!
- Must pass a sideslip test in hex 2911 (5 base + 0 distance traveled = 5): rolled 8, succeeds!
- Must pass a sideslip test in hex 3408 (5 base + 2 distance traveled = 7): rolled 8, succeeds!



ACE Mars Assault Vehicle
- Fires weapons at Challenger X with 50/50 LOS!
- - Challenger X is firing at Mars Assault Vehicle: Line of Sight granted!
- Fires Gauss Rifle at Challenger X (4 base + 0 range + 1 movement + 0 enemy movement + 1 light woods = 6): rolled 7, hit Front (0/57 armor, 6/8 structure remaining)! Armor Breached! Crit!
- Fires ER Large Laser at Challenger X (4 base + 0 range + 1 movement + 0 enemy movement + 1 light woods = 6): rolled 4, miss!
- Fires LB 10-X Autocannon (Slug) at Challenger X (4 base + 0 range + 1 movement + 0 enemy movement + 1 light woods = 6): rolled 6, hit Front (0/8 structure remaining)! Vehicle Destroyed!
- Fires Artemis LRM-15 at Challenger X (4 base + 0 range + 1 movement + 0 enemy movement + 1 light woods = 6): rolled 9, 9 missiles hit Front (CfMSD), Turret (46/57 armor remaining (TAC!))!
- Fires Artemis LRM-15 at Challenger X (4 base + 0 range + 1 movement + 0 enemy movement + 1 light woods = 6): rolled 6, 9 missiles hit Right Side (39/57 armor remaining (CfMSD!)), Turret (42/57 armor remaining)!
- Fires Artemis LRM-15 at Challenger X (4 base + 0 range + 1 movement + 0 enemy movement + 1 light woods = 6): rolled 2, miss!

Manticore (LBX)
- Fires LB 10-X Autocannon (Slug) at Horned Owl (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 7, miss!
- Fires Streak SRM-6 at Horned Owl (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 5, Fails to Lock-On!

Challenger X
- Fires LRM-10 at Mars Assault Vehicle (4 base + 0 range + 0 movement + 0 enemy movement + 1 sensors hit + 3 minimum range = 8): rolled 5, 6 missiles hit Right Side (38/43 armor remaining (CfMSD)), Front (29/50 armor remaining)!
- Fires LB 10-X Autocannon (Slug) at Mars (4 base + 0 range + 0 movement + 0 enemy movement + 1 sensors hit = 5): rolled 11, hit Turret (24/47 armor remaining)!
- Fires Gauss Rifle at Mars (4 base + 0 range + 0 movement + 0 enemy movement + 1 sensors hit = 5): rolled 5, hit Turret (9/47 armor remaining)!
- Fires Medium Pulse Laser at Mars (4 base + 2 range + 0 movement + 0 enemy movement + 1 sensors hit - 2 pulse laser = 5): rolled 10, hit Front (23/50 armor remaining)!
- Fires Streak SRM-2 at Building Hex 3603 (4 base + 4 range + 0 movement + 0 enemy movement + 1 secondary target - 4 immobile target = 5): rolled 3, Fails to Lock-On!

Wasp
- Holds fire!
- Gains 5 heat, sinks 10!

Hunter 1
- Fires ER Large Laser at Horned Owl (4 base + 0 range + 0 movement + 3 enemy movement = 7): rolled 8, hit Left Leg (3/11 armor remaining)!
- Fires Artemis LRM-15 at Horned Owl (4 base + 0 range + 0 movement + 3 enemy movement = 7): rolled 12, 9 missiles hit Right Torso (5/10 armor remaining), Center Torso (5/13 armor remaining)!

Tokugawa 2
- Holds fire!

Partisan 2
- No Line of Sight to target!

Drillson
- No Line of Sight to target!

PNT 10K2 Panther
- Fires weapons at Mars with 50/50 LOS!
- - Mars is not firing at Panther: Line of Sight declined!
- Secondary target conditions not met (Mars was not destroyed)!
- Attempts to fire ER PPC at Building Hex 3603 anyway (I know what you meant) but the target is not in the right arm arc!
- Attempts to fire SRM-4 at Building Hex 3603 but the target is not in the front arc!
- Attempts to fire SRM-4 at Building Hex 3603 but the target is not in the front arc!
- Gains 2 heat, sinks 24!

Zorya 1
- Fires LB 5-X Autocannon (Cluster) at Manticore (LBX) (4 base + 2 range + 0 movement + 0 enemy movement - 1 cluster = 5): rolled 8, 3 submunitions hit Front (27/43 armor remaining), Right Side (11/34 armor remaining (CfMSD!)), Turret (28/42 armor remaining)!

Athena Combat Vehicle
- Holds fire!

Horned Owl
- Fires Large Pulse Laser at Hunter (4 base + 0 range + 3 movement + 0 enemy movement - 2 Pulse Laser = 5): Rolled 8, hit Front (17/27 armor remaining)!
- Fires Medium Pulse Laser at Hunter (4 base + 0 range + 3 movement + 0 enemy movement - 2 Pulse Laser = 5): Rolled 2, miss!
- Fires Medium Pulse Laser at Hunter (4 base + 0 range + 3 movement + 0 enemy movement - 2 Pulse Laser = 5): Rolled 3, miss!
- Gains 24 heat, sinks 20!

Sylph Point
- Fires Micro Pulse Laser at MASH unit (4 base + 0 range + 1 movement + 0 enemy movement - 2 pulse laser = 3): rolled 8, hit (20/50 durability remaining)!

Elementals
- Hold fire!



End Phase
Mars
- Chance for Motive System Damage! Minor damage sustained +1 penalty to driving tests!

Manticore (LBX)
- Chance for Motive System Damage! Moderate damage sustained +2 penalty to driving tests, MP reduced!

Wasp
- Critical chance in Right Leg! No critical hit sustained!








Player Status:


Opposing Force Status:




Mission Objective:
Capture the Coolant Factory (0/1)

Secondary Objectives:
Protect the Mobile Army Support Hospital from detection (Failed)
Defend the Mobile Army Support Hospital (0/1)
Locate the Clan Ammunition Dump (1/1)
Destroy the Clan Ammunition Dump (0/1)

Special Rules:
Caustic, Tainted Atmosphere (TacOps p56)
Vehicles suffer an automatic Crew Stunned if armor is breached, Mechwarriors take double damage from cockpit hits.
Point Commanders
As long as they are active combatants, the Mars Assault Vehicle and Epona Pursuit Tank may designate one unit each as an Ace for two turns. New Ace units may not be designated until Ace status expires. Units which opt to remain immobile for at least two turns gain Ace status on the first turn they move. BattleMechs and VTOLs may not be Aces.



Orders Due: Midnight Saturday!